As stated in previous posts, gamers are everywhere. Now I
will go in depth and explain what that means. Gamers are not from one specific
country of some part of the continent, they are every country of the world.
True, some countries have a greater population of gamers than others, but there
is at least one in every part of the world. Some of what I will describe might
interest you.
With the world full of gamers, connecting with other
players is common. According to an article of demographic factors, “By far the
most popular reason was that Everquest is
a social game (24.6%). Other popular favorite reasons include being able to
group together with others (10.2%), being part of a Guild membership (10%). And
the fact that there was no end to the game (10%)”[1].
Everquest is a game featured all over
the world. The fact still remains that most gamers enjoy communicating and
spending time with other players.
When it comes to gaming online, each country has some
weight of the population. According to the article, data was taken to determine
the nationality of gamers that play the game Everquest. The results include…
1.
North America – 76.7%
2.
Europe – 20.0%
3.
Australasia – 2.8%
4.
Asia – 0.6%
The results seem
accurate in terms of today’s gamers. Most players on any online game derive from
America. The irony is that Asia has the highest population in the world, but
has the least contribution in gaming. The problem could be the lack of
technology in some continents, as America is more developed than Asia in terms
of electronics.
The world has gamers from all the continents with nearly
the ideal purpose for gaming. Some have more gamers than others, but overall,
there will always be a way to connect and know other cultures.
References
[1]. Chappell, D., Davies,
M. N. O., Griffiths, M.D. (2004). Demographic Factors and Playing Variables in Online Computer Gaming.
Retrieved from http://documents.univ-lille3.fr/files/espaces/pers/21/P4721/public/21/MMO1%2021.pdf
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