This
interview features Krischan Makowka, a staff member of Free Gamer. Free gamer
is a blog that commentates about free software games. Like the other interview,
the questions are similar with some additions.
·
What are your experiences with gaming?
I grew up with the early forms of
gaming (C64, Amiga500, 286/386 IBM compatibles etc.) and got into the FPS
modding scene at some point. Nowadays I play actually only a little and try to
reserve some time for gaming related 3D modeling, however my job, which is
totally unrelated, occupies most of my time.
·
Do you think the gaming population
greatly increases when new technology becomes available?
Not really, gaming compatible
mobile devices may have increased the hours played and increased the gaming
population by a few casual gamers, but I think it mostly just increased the
time spend gaming, especially of people that might have gotten out of the habit
a bit.
·
Do you think video games help or hurt
social interaction?
That depends, obviously it can
introduce people into the gaming population, and LAN parties (which are getting
sadly less common) were certainly a great way to get to know people back in the
day. However games like World of Warcraft which occupy massive amounts of time
(and the people you interact with virtually are mostly not know to you in real
life) certainly take a toll on the remaining social life.
·
What are your thoughts of gaming
industries promoting their products through various media?
No problem with that really, I am
still a bit surprised when a see a big gaming commercial in the cinema or TV,
but I don't see anything wrong with that. It's a business and they are doing
advertisements like any other.
·
What is your opinion of gaming
influencing learning capabilities?
This is actually a very interesting
point. I think the new interactive technologies (gaming internet etc.) have a
strong influence on the formation of everyones brains especially that of
children. If it would be utilized right (and here the experience of developing
open-source games is certainly much better than just consuming the next call of
duty title) it could have a great overall effect on learning. However it also
makes our brains somewhat incompatible with traditional learning methods, and I
think you can see that in todays schools already, especially with boys. But
here I think the schools need to adjust, as the technology is here to stay and
be utilized.
·
Do you think gamers are more aware of
struggles in the country, for example war and the national debt, than
non-gamers?
No, and I would say the general
gaming demographic is probably less aware (not necessarily due to gaming, but
just being the 15-35 mainly male demographic). Open-source enthusiasts might be
a bit different, as it certainly has a political/moral part.
·
How do you think society would differ if
gaming cease to exist?
I would say this differently...
basically gaming is still largly non-existant for the majority of society.
Television etc. is a much more dominant force. However this is changing rapidly
in the last couple of years (in tandem with the rise of the internet) and this
is in my opinion a positive change for the most part.
References
(Krischan Makowka, Personal Communication, November 23, 2012)
References
(Krischan Makowka, Personal Communication, November 23, 2012)
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